Qt Documentation (Technology Preview) | Qt Gamepad | C++ Classes | QGamepadManager

Qt 5.9.4 Reference Documentation

# List of All Members for QGamepadManager

This is the complete list of members for QGamepadManager, including inherited members.

flags GamepadAxes enum GamepadAxis enum GamepadButton flags GamepadButtons axisConfigured(int , QGamepadManager::GamepadAxis ) blockSignals(bool ) buttonConfigured(int , QGamepadManager::GamepadButton ) childEvent(QChildEvent *) children() const configurationCanceled(int ) configureAxis(int , GamepadAxis ) : bool configureButton(int , GamepadButton ) : bool connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) connect(const QObject *, PointerToMemberFunction , Functor ) connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) connectNotify(const QMetaMethod &) connectedGamepads() const : const QList<int> connectedGamepadsChanged() customEvent(QEvent *) d_ptr : deleteLater() destroyed(QObject *) disconnect(const QObject *, const char *, const QObject *, const char *) disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) disconnect(const QMetaObject::Connection &) disconnect(const char *, const QObject *, const char *) const disconnect(const QObject *, const char *) const disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) disconnectNotify(const QMetaMethod &) dumpObjectInfo() const dumpObjectTree() const dynamicPropertyNames() const event(QEvent *) eventFilter(QObject *, QEvent *) findChild(const QString &, Qt::FindChildOptions ) const findChildren(const QString &, Qt::FindChildOptions ) const findChildren(const QRegExp &, Qt::FindChildOptions ) const | findChildren(const QRegularExpression &, Qt::FindChildOptions ) const gamepadAxisEvent(int , QGamepadManager::GamepadAxis , double ) gamepadButtonPressEvent(int , QGamepadManager::GamepadButton , double ) gamepadButtonReleaseEvent(int , QGamepadManager::GamepadButton ) gamepadConnected(int ) gamepadDisconnected(int ) inherits(const char *) const installEventFilter(QObject *) instance() : QGamepadManager * isConfigurationNeeded(int ) const : bool isGamepadConnected(int ) const : bool isSignalConnected(const QMetaMethod &) const isWidgetType() const isWindowType() const killTimer(int ) metaObject() const moveToThread(QThread *) objectName() const objectNameChanged(const QString &) parent() const property(const char *) const receivers(const char *) const removeEventFilter(QObject *) resetConfiguration(int ) sender() const senderSignalIndex() const setCancelConfigureButton(int , GamepadButton ) : bool setObjectName(const QString &) setParent(QObject *) setProperty(const char *, const QVariant &) setSettingsFile(const QString &) signalsBlocked() const startTimer(int , Qt::TimerType ) startTimer(std::chrono::milliseconds , Qt::TimerType ) staticMetaObject : staticQtMetaObject : thread() const timerEvent(QTimerEvent *) tr(const char *, const char *, int )