Qt Documentation (Technology Preview) | Qt Gamepad | C++ Classes | QGamepadKeyNavigation

Qt 5.9.4 Reference Documentation

# List of All Members for QGamepadKeyNavigation

This is the complete list of members for QGamepadKeyNavigation, including inherited members.

QGamepadKeyNavigation(QObject *) active() const : bool activeChanged(bool ) blockSignals(bool ) buttonAKey() const : Qt::Key buttonAKeyChanged(Qt::Key ) buttonBKey() const : Qt::Key buttonBKeyChanged(Qt::Key ) buttonGuideKey() const : Qt::Key buttonGuideKeyChanged(Qt::Key ) buttonL1Key() const : Qt::Key buttonL1KeyChanged(Qt::Key ) buttonL2Key() const : Qt::Key buttonL2KeyChanged(Qt::Key ) buttonL3Key() const : Qt::Key buttonL3KeyChanged(Qt::Key ) buttonR1Key() const : Qt::Key buttonR1KeyChanged(Qt::Key ) buttonR2Key() const : Qt::Key buttonR2KeyChanged(Qt::Key ) buttonR3Key() const : Qt::Key buttonR3KeyChanged(Qt::Key ) buttonSelectKey() const : Qt::Key buttonSelectKeyChanged(Qt::Key ) buttonStartKey() const : Qt::Key buttonStartKeyChanged(Qt::Key ) buttonXKey() const : Qt::Key buttonXKeyChanged(Qt::Key ) buttonYKey() const : Qt::Key buttonYKeyChanged(Qt::Key ) childEvent(QChildEvent *) children() const connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) connect(const QObject *, PointerToMemberFunction , Functor ) connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) connectNotify(const QMetaMethod &) customEvent(QEvent *) d_ptr : deleteLater() destroyed(QObject *) disconnect(const QObject *, const char *, const QObject *, const char *) disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) disconnect(const QMetaObject::Connection &) disconnect(const char *, const QObject *, const char *) const disconnect(const QObject *, const char *) const disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) disconnectNotify(const QMetaMethod &) downKey() const : Qt::Key downKeyChanged(Qt::Key ) dumpObjectInfo() const dumpObjectTree() const dynamicPropertyNames() const event(QEvent *) eventFilter(QObject *, QEvent *) findChild(const QString &, Qt::FindChildOptions ) const | findChildren(const QString &, Qt::FindChildOptions ) const findChildren(const QRegExp &, Qt::FindChildOptions ) const findChildren(const QRegularExpression &, Qt::FindChildOptions ) const gamepad() const : QGamepad * gamepadChanged(QGamepad *) inherits(const char *) const installEventFilter(QObject *) isSignalConnected(const QMetaMethod &) const isWidgetType() const isWindowType() const killTimer(int ) leftKey() const : Qt::Key leftKeyChanged(Qt::Key ) metaObject() const moveToThread(QThread *) objectName() const objectNameChanged(const QString &) parent() const property(const char *) const receivers(const char *) const removeEventFilter(QObject *) rightKey() const : Qt::Key rightKeyChanged(Qt::Key ) sender() const senderSignalIndex() const setActive(bool ) setButtonAKey(Qt::Key ) setButtonBKey(Qt::Key ) setButtonGuideKey(Qt::Key ) setButtonL1Key(Qt::Key ) setButtonL2Key(Qt::Key ) setButtonL3Key(Qt::Key ) setButtonR1Key(Qt::Key ) setButtonR2Key(Qt::Key ) setButtonR3Key(Qt::Key ) setButtonSelectKey(Qt::Key ) setButtonStartKey(Qt::Key ) setButtonXKey(Qt::Key ) setButtonYKey(Qt::Key ) setDownKey(Qt::Key ) setGamepad(QGamepad *) setLeftKey(Qt::Key ) setObjectName(const QString &) setParent(QObject *) setProperty(const char *, const QVariant &) setRightKey(Qt::Key ) setUpKey(Qt::Key ) signalsBlocked() const startTimer(int , Qt::TimerType ) startTimer(std::chrono::milliseconds , Qt::TimerType ) staticMetaObject : staticQtMetaObject : thread() const timerEvent(QTimerEvent *) tr(const char *, const char *, int ) upKey() const : Qt::Key upKeyChanged(Qt::Key )