/*
    Copyright (C) 2021 by Pawel Soja <kernel32.pl@gmail.com>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/

#pragma once

#include "indipropertybasic.h"

namespace INDI
{

class PropertyBlobPrivate;
class PropertyBlob: public INDI::PropertyBasic<IBLOB>
{
        DECLARE_PRIVATE(PropertyBlob)
    public:
        PropertyBlob(size_t count);
        PropertyBlob(INDI::Property property);
        ~PropertyBlob();
    
    public:
        /**
         * @brief Set the Blob Deleter function
         * You can define a function to release the memory of the elements.
         * The function will be executed when the PropertyBlob is destroyed
         * 
         * @param deleter function to release the memory of a given item
         */
        void setBlobDeleter(const std::function<void(void *&)> &deleter);

    public:
        bool update(
            const int sizes[], const int blobsizes[], const char * const blobs[], const char * const formats[],
            const char * const names[], int n
        );

        void fill(
            const char *device, const char *name, const char *label, const char *group,
            IPerm permission, double timeout, IPState state
        );
};

}
