##### Views

- Page
- Discussion
- View source
- History

# love.mouse.setGrabbed

Available since LÖVE 0.9.0
It has been renamed from love.mouse.setGrab.

Grabs the mouse and confines it to the window.

## Function

### Synopsis

love.mouse.setGrabbed( grab )

### Arguments

`boolean grab`
  True to confine the mouse, false to let it leave the window.

### Returns

Nothing.

## Examples

Toggles whether the mouse is grabbed by pressing tab, with the help of love.mouse.isGrabbed.

function love.keypressed(key)
if key == "tab" then
local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is
love.mouse.setGrabbed(state)
end
end

## See Also

- love.mouse
- love.mouse.isGrabbed

## Other Languages

Dansk – Deutsch – English – Español – Français – Indonesia – Italiano – Lietuviškai – Magyar – Nederlands – Polski – Português – Română – Slovenský – Suomi – Svenska – Türkçe – Česky – Ελληνικά – Български – Русский – Српски – Українська – עברית – ไทย – 日本語 – 正體中文 – 简体中文 – Tiếng Việt – 한국어
More info

Retrieved from "https://www.love2d.org/wiki/love.mouse.setGrabbed"
Categories: Templates | Functions

##### Personal tools

- Log in

##### Search

##### Toolbox

- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- Browse properties