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# love.physics.newFrictionJoint

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Create a friction joint between two bodies. A FrictionJoint applies friction to a body.

## Function

### Synopsis

joint = love.physics.newFrictionJoint( body1, body2, x, y, collideConnected )

### Arguments

`Body body1`
  The first body to attach to the joint.
`Body body2`
  The second body to attach to the joint.
`number x`
  The x position of the anchor point.
`number y`
  The y position of the anchor point.
`boolean collideConnected (false)`
  Specifies whether the two bodies should collide with each other.

### Returns

`FrictionJoint joint`
  The new FrictionJoint.

## Function

### Synopsis

joint = love.physics.newFrictionJoint( body1, body2, x1, y1, x2, y2, collideConnected )

### Arguments

`Body body1`
  The first body to attach to the joint.
`Body body2`
  The second body to attach to the joint.
`number x1`
  The x position of the first anchor point.
`number y1`
  The y position of the first anchor point.
`number x2`
  The x position of the second anchor point.
`number y2`
  The y position of the second anchor point.
`boolean collideConnected (false)`
  Specifies whether the two bodies should collide with each other.

### Returns

`FrictionJoint joint`
  The new FrictionJoint.

## See Also

- love.physics
- FrictionJoint
- Joint

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Retrieved from "https://www.love2d.org/wiki/love.physics.newFrictionJoint"
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