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# love.filesystem.setIdentity

Sets the write directory for your game. Note that you can only set the name of the folder to store your files in, not the location.

## Function

### Synopsis

love.filesystem.setIdentity( name )

### Arguments

`string name`
  The new identity that will be used as write directory

### Returns

Nothing.

## Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

### Synopsis

love.filesystem.setIdentity( name, appendToPath )

### Arguments

`string name`
  The new identity that will be used as write directory
`boolean appendToPath (false)`
  Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any archives currently mounted with love.filesystem.mount.

### Returns

Nothing.

## Examples

### Setting the game folder name

-- Yes:
love.filesystem.setIdentity("monkey_doom_2")
-- No:
-- love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")

## See Also

- love.filesystem

## Other Languages

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Retrieved from "https://www.love2d.org/wiki/love.filesystem.setIdentity"
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