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# love.graphics.translate

Translates the coordinate system in two dimensions.

When this function is called with two numbers, dx, and dy, all the following drawing operations take effect as if their x and y coordinates were x+dx and y+dy.

Scale and translate are not commutative operations, therefore, calling them in different orders will change the outcome.

This change lasts until love.draw() exits or else a love.graphics.pop reverts to a previous love.graphics.push.

Translating using whole numbers will prevent tearing/blurring of images and fonts draw after translating.

## Function

### Synopsis

love.graphics.translate( dx, dy )

### Arguments

`number dx`
  The translation relative to the x-axis.
`number dy`
  The translation relative to the y-axis.

### Returns

Nothing.

## Examples

Translate down and to the right by 10 pixels. Remember, the translation is reset at the end of each love.draw.

function love.draw()
love.graphics.translate(10, 10)
love.graphics.print("Text", 5, 5) -- will effectively render at 15x15
end

## See Also

- love.graphics
- love.graphics.pop
- love.graphics.push
- love.graphics.rotate
- love.graphics.scale

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More info

Retrieved from "https://www.love2d.org/wiki/love.graphics.translate"
Categories: Templates | Functions

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