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# Thread

Available since LÖVE 0.7.0
This type is not supported in earlier versions.

A Thread is a chunk of code that can run in parallel with other threads.

## Constructors

love.thread.newThread | Creates a new Thread from a Lua file or FileData object. | 0.7.0 |

## Functions

Object:type | Gets the type of the object as a string. |  |
Object:typeOf | Checks whether an object is of a certain type. |  |
Thread:demand | Receive a message from a thread. Wait for the message to exist before returning. | 0.7.0 | 0.9.0
Thread:get | Get a value. | 0.8.0 | 0.9.0
Thread:getError | Retrieves the error string from the thread. | 0.9.0 |
Thread:getKeys | Returns the names of all messages as a table. | 0.8.0 | 0.9.0
Thread:getName | Get the name of a thread. | 0.7.0 | 0.9.0
Thread:isRunning | Returns whether the thread is currently running. | 0.9.0 |
Thread:kill | Forcefully terminate the thread. | 0.7.0 | 0.8.0
Thread:peek | Receive a message from a thread, but leave it in the message box. | 0.7.0 | 0.9.0
Thread:receive | Receive a message from a thread. | 0.7.0 | 0.8.0
Thread:send | Send a message. | 0.7.0 | 0.8.0
Thread:set | Set a value. | 0.8.0 | 0.9.0
Thread:start | Starts the thread. | 0.7.0 |
Thread:wait | Wait for a thread to finish. | 0.7.0 |

## Supertypes

- Object

## Notes

Removed in LÖVE 0.9.0
This method for retrieving errors has been replaced by Thread:getError and love.threaderror.

If a Lua error occurs in the thread, a message with the name "error" gets pushed to its message pool. Retrieve the message with `Thread:get('error')`.

## See Also

- love.thread

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Retrieved from "https://www.love2d.org/wiki/Thread"
Category: Types

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