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# Joystick:isGamepad

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets whether the Joystick is recognized as a gamepad. If this is the case, the Joystick's buttons and axes can be used in a standardized manner across different operating systems and joystick models via Joystick:getGamepadAxis and related functions.

LÖVE automatically recognizes most popular controllers with a similar layout to the Xbox 360 controller as gamepads, but you can add more with love.joystick.setGamepadMapping.

## Function

### Synopsis

isgamepad = Joystick:isGamepad( )

### Arguments

None.

### Returns

`boolean isgamepad`
  True if the Joystick is recognized as a gamepad, false otherwise.

## Notes

If the Joystick is recognized as a gamepad, the physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.

## See Also

- Joystick
- Joystick:getGamepadAxis
- Joystick:isGamepadDown
- Joystick:getGamepadMapping

- love.gamepadaxis
- love.gamepadpressed
- love.gamepadreleased

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Retrieved from "https://www.love2d.org/wiki/Joystick:isGamepad"
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