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# Mesh:getDrawRange

Available since LÖVE 0.9.1
This function is not supported in earlier versions.

Gets the range of vertices used when drawing the Mesh.

## Function

### Synopsis

min, max = Mesh:getDrawRange( )

### Arguments

None.

### Returns

`number min (nil)`
  The index of the first vertex used when drawing, or the index of the first value in the vertex map used if one is set for this Mesh.
`number max (nil)`
  The index of the last vertex used when drawing, or the index of the last value in the vertex map used if one is set for this Mesh.

### Notes

If the Mesh's draw range has not been set previously with Mesh:setDrawRange, this function will return nil.

## See Also

- Mesh
- Mesh:setDrawRange

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Retrieved from "https://www.love2d.org/wiki/Mesh:getDrawRange"
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