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# Contact

Contacts are objects created to manage collisions in worlds.

## Functions

Contact:getChildren | Gets the child indices of the shapes of the two colliding fixtures. | 0.9.0 |
Contact:getFriction | Get the friction between two shapes that are in contact. |  |
Contact:getNormal | Get the normal vector between two shapes that are in contact. |  |
Contact:getPosition | Get the location of the contact point between two shapes. |  | 0.8.0
Contact:getPositions | Returns the contact points of the two colliding fixtures. | 0.8.0 |
Contact:getRestitution | Get the restitution between two shapes that are in contact. |  |
Contact:getSeparation | Get the separation between two shapes that are in contact. |  | 0.8.0
Contact:getVelocity | Get the linear impact velocity of a contact. |  | 0.8.0
Contact:isEnabled | Returns whether the contact is enabled. | 0.8.0 |
Contact:isTouching | Returns whether the two colliding fixtures are touching each other. | 0.8.0 |
Contact:resetFriction | Resets the contact friction to the mixture value of both fixtures. | 0.8.0 |
Contact:resetRestitution | Resets the contact restitution to the mixture value of both fixtures. | 0.8.0 |
Contact:setEnabled | Enables or disables the contact. | 0.8.0 |
Contact:setFriction | Sets the contact friction. | 0.8.0 |
Contact:setRestitution | Sets the contact restitution. | 0.8.0 |
Object:type | Gets the type of the object as a string. |  |
Object:typeOf | Checks whether an object is of a certain type. |  |

## Supertypes

- Object

## See Also

- World:setCallbacks
- love.physics

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Retrieved from "https://www.love2d.org/wiki/Contact"
Category: Types

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