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# SoundData

Contains raw audio samples. You can not play SoundData back directly. You must wrap a Source object around it.

## Constructors

love.sound.newSoundData | Creates a new SoundData. |  |

## Functions

Data:getPointer | Gets a pointer to the Data. |  |
Data:getSize | Gets the size in bytes of the Data. |  |
Data:getString | Gets the full Data as a string. | 0.9.0 |
Object:type | Gets the type of the object as a string. |  |
Object:typeOf | Checks whether an object is of a certain type. |  |
SoundData:getBitDepth | Returns the number of bits per sample. | 0.9.0 |
SoundData:getBits | Returns the number of bits per sample. |  | 0.9.0
SoundData:getChannels | Returns the number of channels in the stream. |  |
SoundData:getDuration | Gets the duration of the sound data. | 0.9.0 |
SoundData:getSample | Gets the sample at the specified position. |  |
SoundData:getSampleCount | Returns the sample count of the SoundData. | 0.9.0 |
SoundData:getSampleRate | Returns the sample rate of the SoundData. |  |
SoundData:setSample | Sets the sample at the specified position. |  |

## Supertypes

- Data
- Object

## See Also

- love.sound
- love.audio
- Source

## Other Languages

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Retrieved from "https://www.love2d.org/wiki/SoundData"
Category: Types

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