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# Joystick:isGamepadDown

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.

## Function

### Synopsis

anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )

### Arguments

`GamepadButton buttonN`
  The gamepad button to check.

### Returns

`boolean anyDown`
  True if any supplied button is down, false if not.

## See Also

- Joystick
- Joystick:isGamepad
- Joystick:getGamepadAxis
- Joystick:isConnected

- love.gamepadpressed
- love.gamepadreleased

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Retrieved from "https://www.love2d.org/wiki/Joystick:isGamepadDown"
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