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# Mesh:setDrawRange

Available since LÖVE 0.9.1
This function is not supported in earlier versions.

Restricts the drawn vertices of the Mesh to a subset of the total.

## Function

### Synopsis

Mesh:setDrawRange( min, max )

### Arguments

`number min`
  The index of the first vertex to use when drawing, or the index of the first value in the vertex map to use if one is set for this Mesh.
`number max`
  The index of the last vertex to use when drawing, or the index of the last value in the vertex map to use if one is set for this Mesh.

### Returns

Nothing.

## Notes

If a vertex map is used with the Mesh, this method will set a subset of the values in the vertex map array to use, instead of a subset of the total vertices in the Mesh.

For example, if `Mesh:setVertexMap(1, 2, 3, 1, 3, 4)` and `Mesh:setDrawRange(4, 6)` are called, vertices 1, 3, and 4 will be drawn.

## See Also

- Mesh
- Mesh:getDrawRange

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Retrieved from "https://www.love2d.org/wiki/Mesh:setDrawRange"
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