##### Views

- Page
- Discussion
- View source
- History

# love.filesystem.append

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Append data to an existing file.

## Function

### Synopsis

success, errormsg = love.filesystem.append( name, data, size )

### Arguments

`string name`
  The name (and path) of the file.
`string data`
  The string data to append to the file.
`number size (all)`
  How many bytes to write.

### Returns

`boolean success`
  True if the operation was successful, or nil if there was an error.
`string errormsg`
  The error message on failure.

## Function

### Synopsis

success, errormsg = love.filesystem.append( name, data, size )

### Arguments

`string name`
  The name (and path) of the file.
`Data data`
  The Data object to append to the file.
`number size (all)`
  How many bytes to write.

### Returns

`boolean success`
  True if the operation was successful, or nil if there was an error.
`string errormsg`
  The error message on failure.

## See Also

- love.filesystem
- love.filesystem.write

## Other Languages

Dansk – Deutsch – English – Español – Français – Indonesia – Italiano – Lietuviškai – Magyar – Nederlands – Polski – Português – Română – Slovenský – Suomi – Svenska – Türkçe – Česky – Ελληνικά – Български – Русский – Српски – Українська – עברית – ไทย – 日本語 – 正體中文 – 简体中文 – Tiếng Việt – 한국어
More info

Retrieved from "https://www.love2d.org/wiki/love.filesystem.append"
Categories: Templates | Functions

##### Personal tools

- Log in

##### Search

##### Toolbox

- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- Browse properties