##### Views

- Page
- Discussion
- View source
- History

# Object

The superclass of all LÖVE types.

## Functions

Object:type | Gets the type of the object as a string. |  |
Object:typeOf | Checks whether an object is of a certain type. |  |

## Subtypes

BezierCurve | A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. | 0.9.0 |
Body | Bodies are objects with velocity and position. |  |
Canvas | Off-screen render target. | 0.8.0 |
ChainShape | A ChainShape consists of multiple line segments. |  |
Channel | An object which can be used to send and receive data between different threads. | 0.9.0 |
CircleShape | Circle extends Shape and adds a radius and a local position. |  |
CompressedData | Compressed image data designed to stay compressed in RAM and on the GPU. | 0.9.0 |
Contact | Contacts are objects created to manage collisions in worlds. |  |
Cursor | Represents a hardware cursor. | 0.9.0 |
Data | The superclass of all data. |  |
Decoder | An object which can gradually decode a sound file. |  |
DistanceJoint | Keeps two bodies at the same distance. |  |
Drawable | Superclass for all things that can be drawn on screen. |  |
EdgeShape | EdgeShape is a line segment. |  |
File | Represents a file on the filesystem. |  |
FileData | Data representing the contents of a file. |  |
Fixture | Fixtures attach shapes to bodies. | 0.8.0 |
Font | Defines the shape of characters than can be drawn onto the screen. |  |
FontData | A FontData represents a font. | 0.7.0 | 0.8.0
Framebuffer | Off-screen render target. | 0.7.0 | 0.8.0
FrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 |
GearJoint | Keeps bodies together in such a way that they act like gears. |  |
GlyphData | A GlyphData represents a drawable symbol of a font. | 0.7.0 |
Image | Drawable image type. |  |
ImageData | Raw (decoded) image data. |  |
Joint | Attach multiple bodies together to interact in unique ways. |  |
Joystick | Represents a physical joystick. | 0.9.0 |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. | 0.9.0 |
MouseJoint | For controlling objects with the mouse. |  |
ParticleSystem | Used to create cool effects, like fire. |  |
PixelEffect | Pixel shader effect. | 0.8.0 | 0.9.0
PolygonShape | Polygon is a convex polygon with up to 8 sides. |  |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |  |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |  |
Quad | A quadrilateral with texture coordinate information. |  |
RandomGenerator | A random number generation object which has its own random state. | 0.9.0 |
Rasterizer | A Rasterizer represents font data and glyphs. | 0.7.0 |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |  |
RopeJoint | Enforces a maximum distance between two points on two bodies. | 0.8.0 |
Shader | Shader effect. | 0.9.0 |
Shape | Shapes are objects used to control mass and collisions. |  |
SoundData | Contains raw audio samples. |  |
Source | A Source represents audio you can play back. |  |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |  |
Texture | Superclass for drawable objects which represent a texture. | 0.9.1 |
Thread | A Thread represents a thread. | 0.7.0 |
WeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 |
WheelJoint | Restricts a point on the second body to a line on the first body. |  |
World | A world is an object that contains all bodies and joints. |  |

## See Also

- love

## Other Languages

Dansk – Deutsch – English – Español – Français – Indonesia – Italiano – Lietuviškai – Magyar – Nederlands – Polski – Português – Română – Slovenský – Suomi – Svenska – Türkçe – Česky – Ελληνικά – Български – Русский – Српски – Українська – עברית – ไทย – 日本語 – 正體中文 – 简体中文 – Tiếng Việt – 한국어
More info

Retrieved from "https://www.love2d.org/wiki/Object"
Category: Types

##### Personal tools

- Log in

##### Search

##### Toolbox

- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- Browse properties