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# Body:applyAngularImpulse

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum.

A body with with a larger mass will react less. The reaction does not depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use Body:applyForce.

## Function

### Synopsis

Body:applyAngularImpulse( impulse )

### Arguments

`number impulse`
  The impulse in kilogram-square meter per second.

### Returns

Nothing.

## See Also

- Body

## Other Languages

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Retrieved from "https://www.love2d.org/wiki/Body:applyAngularImpulse"
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