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# love.filesystem.mount

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Mounts a zip file or folder in the game's save directory for reading.

## Function

### Synopsis

success = love.filesystem.mount( archive, mountpoint )

### Arguments

`string archive`
  The folder or zip file in the game's save directory to mount.
`string mountpoint`
  The new path the archive will be mounted to.

### Returns

`boolean success`
  True if the archive was successfully mounted, false otherwise.

## Function

### Synopsis

success = love.filesystem.mount( archive, mountpoint, appendToPath )

### Arguments

`string archive`
  The folder or zip file in the game's save directory to mount.
`string mountpoint`
  The new path the archive will be mounted to.
`boolean appendToPath (false)`
  Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.

### Returns

`boolean success`
  True if the archive was successfully mounted, false otherwise.

## Examples

### Mount a zip file.

-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.
love.filesystem.mount("content.zip", "content")
assert(love.filesystem.exists("content/myimage.png"))

## See Also

- love.filesystem
- love.filesystem.unmount

## Other Languages

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More info

Retrieved from "https://www.love2d.org/wiki/love.filesystem.mount"
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