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# love.joystick.open

Removed in LÖVE 0.9.0
This function is not supported in that and later versions.

Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later.

## Function

### Synopsis

open = love.joystick.open( joystick )

### Arguments

`number joystick`
  The joystick to be opened

### Returns

`boolean open`
  True if the joystick has been successfully opened or false on failure.

## See Also

- love.joystick

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Retrieved from "https://www.love2d.org/wiki/love.joystick.open"
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