##### Views

- Page
- Discussion
- View source
- History

# SpriteBatch:setBufferSize

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.

| This function can be slow if it is called every frame, such as from love.update or love.draw. |

## Function

### Synopsis

SpriteBatch:setBufferSize( size )

### Arguments

`number size`
  The new maximum number of sprites the batch can hold.

### Returns

Nothing.

## See Also

- SpriteBatch
- SpriteBatch:getBufferSize
- SpriteBatch:getCount

## Other Languages

Dansk – Deutsch – English – Español – Français – Indonesia – Italiano – Lietuviškai – Magyar – Nederlands – Polski – Português – Română – Slovenský – Suomi – Svenska – Türkçe – Česky – Ελληνικά – Български – Русский – Српски – Українська – עברית – ไทย – 日本語 – 正體中文 – 简体中文 – Tiếng Việt – 한국어
More info

Retrieved from "https://www.love2d.org/wiki/SpriteBatch:setBufferSize"
Categories: Templates | Functions

##### Personal tools

- Log in

##### Search

##### Toolbox

- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- Browse properties