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# World:queryBoundingBox

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Calls a function for each fixture inside the specified area. Collide with AABB("bounding box") of "shape" ! (see http://www.love2d.org/wiki/Shape:computeAABB)

## Function

### Synopsis

World:queryBoundingBox( topLeftX, topLeftY, bottomRightX, bottomRightY, callback )

### Arguments

`number topLeftX`
  The x position of the top-left point.
`number topLeftY`
  The y position of the top-left point.
`number bottomRightX`
  The x position of the bottom-right point.
`number bottomRightY`
  The y position of the bottom-right point.
`function callback`
  This function gets passed one argument, the fixture, and should return a boolean. The search will continue if it is true or stop if it is false.

### Returns

Nothing.

## See Also

- World

## Other Languages

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Retrieved from "https://www.love2d.org/wiki/World:queryBoundingBox"
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