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# love.math.newRandomGenerator

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Creates a new RandomGenerator object which is completely independent of other RandomGenerator objects and random functions.

## Function

### Synopsis

rng = love.math.newRandomGenerator( )

### Arguments

None

### Returns

`RandomGenerator rng`
  A Random Number Generator object.

## Function

See RandomGenerator:setState.

### Synopsis

rng = love.math.newRandomGenerator( state )

### Arguments

`number state`
  The state ("seed") number to use for this instance of the object.

### Returns

`RandomGenerator rng`
  A Random Number Generator object.

## Function

See RandomGenerator:setState.

### Synopsis

rng = love.math.newRandomGenerator( low, high )

### Arguments

`number low`
  The lower 32 bits of the state number to use for this instance of the object.
`number high`
  The higher 32 bits of the state number to use for this instance of the object.

### Returns

`RandomGenerator rng`
  A Random Number Generator object.

## Examples

Creates a new RandomGenerator object, then generates a number between 1 and 100 inclusive.

function love.load()
rng = love.math.newRandomGenerator()
randomNumber = rng:random(1,100)
end

## See Also

- love.math
- RandomGenerator

## Other Languages

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More info

Retrieved from "https://www.love2d.org/wiki/love.math.newRandomGenerator"
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