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# Mesh

Available since LÖVE 0.9.0
This type is not supported in earlier versions.

A 2D polygon mesh used for drawing arbitrary textured shapes.

## Constructors

love.graphics.newMesh | Creates a new Mesh. | 0.9.0 |

## Functions

Mesh:getDrawMode | Gets the mode used when drawing the Mesh. | 0.9.0 |
Mesh:getDrawRange | Gets the range of vertices used when drawing the Mesh. | 0.9.1 |
Mesh:getImage | Gets the Image used when drawing the Mesh. | 0.9.0 |
Mesh:getTexture | Gets the texture (Image or Canvas) used when drawing the Mesh. | 0.9.1 |
Mesh:getVertex | Gets the properties of a vertex in the Mesh. | 0.9.0 |
Mesh:getVertexCount | Gets the total number of vertices in the Mesh. | 0.9.0 |
Mesh:getVertexMap | Gets the vertex map for the Mesh. | 0.9.0 |
Mesh:getVertices | Gets all the vertices in the Mesh. | 0.9.0 |
Mesh:hasVertexColors | Gets whether per-vertex colors are used when drawing the Mesh. | 0.9.0 |
Mesh:setDrawMode | Sets the mode used when drawing the Mesh. | 0.9.0 |
Mesh:setDrawRange | Restricts the drawn vertices of the Mesh to a subset of the total. | 0.9.1 |
Mesh:setImage | Sets the Image used when drawing the Mesh. | 0.9.0 |
Mesh:setTexture | Sets the texture (Image or Canvas) used when drawing the Mesh. | 0.9.1 |
Mesh:setVertex | Sets the properties of a vertex in the Mesh. | 0.9.0 |
Mesh:setVertexColors | Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh. | 0.9.0 |
Mesh:setVertexMap | Sets the vertex map for the Mesh. | 0.9.0 |
Mesh:setVertices | Replaces all vertices in the Mesh with new ones. | 0.9.0 |
Object:type | Gets the type of the object as a string. |  |
Object:typeOf | Checks whether an object is of a certain type. |  |

## Enums

MeshDrawMode | How a Mesh's vertices are used when drawing. | 0.9.0 |

## Supertypes

- Drawable
- Object

## See Also

- love.graphics
- love.graphics.draw

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Retrieved from "https://www.love2d.org/wiki/Mesh"
Category: Types

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