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# love.event.push

Adds an event to the event queue.

## Function

### Synopsis

love.event.push( e, a, b, c, d )

### Arguments

`Event e`
  The name of the event.
`mixed a (nil)`
  First event argument.
`mixed b (nil)`
  Second event argument.
`mixed c (nil)`
  Third event argument.

Available since LÖVE 0.8.0

`mixed d (nil)`
  Fourth event argument.

### Returns

Nothing.

## Examples

### Quitting a game in 0.8.0

function love.keypressed(k)
if k == 'escape' then
love.event.push('quit') -- Quit the game.
end
end

### Quitting a game in 0.7.2

function love.keypressed(k)
if k == 'escape' then
love.event.push('q') -- Quit the game.
end
end

## See Also

- love.event

## Other Languages

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More info

Retrieved from "https://www.love2d.org/wiki/love.event.push"
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