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# WrapMode

How the image wraps inside a large Quad. In 0.9.0 this also affects how Meshes with texture coordinates which are outside the range of [0, 1] are drawn.

## Constants

clamp
  Clamp the image. Appears only once.
repeat
  Repeat the image. Fills the whole available extent.

## See Also

- love.graphics
- (Image):getWrap
- (Image):setWrap
- Canvas:getWrap
- Canvas:setWrap

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