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# ParticleSystem:getColors

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the series of colors applied to the particle sprite.

## Function

### Synopsis

r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:setColors( )

### Arguments

Nothing.

### Returns

`number r1`
  First color, red component (0-255).
`number g1`
  First color, green component (0-255).
`number b1`
  First color, blue component (0-255).
`number a1`
  First color, alpha component (0-255).
`number r2`
  Second color, red component (0-255).
`number g2`
  Second color, green component (0-255).
`number b2`
  Second color, blue component (0-255).
`number a2`
  Second color, alpha component (0-255).
`number r8`
  Eighth color, red component (0-255).
`number g8`
  Eighth color, green component (0-255).
`number b8`
  Eighth color, blue component (0-255).
`number a8`
  Eighth color, alpha component (0-255).

## See Also

- ParticleSystem
- ParticleSystem:setColors

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Retrieved from "https://www.love2d.org/wiki/ParticleSystem:getColors"
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